Module:Yesno

From Thetacola Wiki
Jump to navigationJump to search

This module provides a consistent interface for processing boolean or boolean-style string input. While Lua allows the true and false boolean values, wikicode templates can only express boolean values through strings such as "yes", "no", etc. This module processes these kinds of strings and turns them into boolean input for Lua to process. It also returns nil values as nil, to allow for distinctions between nil and false. The module also accepts other Lua structures as input, i.e. booleans, numbers, tables, and functions. If it is passed input that it does not recognise as boolean or nil, it is possible to specify a default value to return.

Syntax[edit source]

yesno(value, default)

value is the value to be tested. Boolean input or boolean-style input (see below) always evaluates to either true or false, and nil always evaluates to nil. Other values evaluate to default.

Usage[edit source]

First, load the module. Note that it can only be loaded from other Lua modules, not from normal wiki pages. For normal wiki pages you can use {{yesno}} instead.

local yesno = require('Module:Yesno')

Some input values always return true, and some always return false. nil values always return nil.

-- These always return true:
yesno('yes')
yesno('y')
yesno('true')
yesno('t')
yesno('1')
yesno(1)
yesno(true)

-- These always return false:
yesno('no')
yesno('n')
yesno('false')
yesno('f')
yesno('0')
yesno(0)
yesno(false)

-- A nil value always returns nil:
yesno(nil)

String values are converted to lower case before they are matched:

-- These always return true:
yesno('Yes')
yesno('YES')
yesno('yEs')
yesno('Y')
yesno('tRuE')

-- These always return false:
yesno('No')
yesno('NO')
yesno('nO')
yesno('N')
yesno('fALsE')

Undefined input ('foo')[edit source]

You can specify a default value if yesno receives input other than that listed above. If you don't supply a default, the module will return nil for these inputs.

-- These return nil:
yesno('foo')
yesno({})
yesno(5)
yesno(function() return 'This is a function.' end)
yesno(nil, true)
yesno(nil, 'bar')

-- These return true:
yesno('foo', true)
yesno({}, true)
yesno(5, true)
yesno(function() return 'This is a function.' end, true)

-- These return "bar":
yesno('foo', 'bar')
yesno({}, 'bar')
yesno(5, 'bar')
yesno(function() return 'This is a function.' end, 'bar')

Note that the empty string also functions this way:

yesno('')        -- Returns nil.
yesno('', true)  -- Returns true.
yesno('', 'bar') -- Returns "bar".

Although the empty string usually evaluates to false in wikitext, it evaluates to true in Lua. This module prefers the Lua behaviour over the wikitext behaviour. If treating the empty string as false is important for your module, you will need to convert empty strings to a value that evaluates to false before passing them to this module. In the case of arguments received from wikitext, this can be done by using Module:Arguments.

Handling nil results[edit source]

By definition

yesno(nil)         -- Returns nil.
yesno('foo')       -- Returns nil.
yesno(nil, true)   -- Returns nil.
yesno(nil, false)  -- Returns nil.
yesno('foo', true) -- Returns true.

To get the binary true/false-only values, use code like:

myvariable = yesno(value) or false -- When value is nil, result is false.
myvariable = yesno(value) or true  -- When value is nil, result is true.
myvariable = yesno('foo') or false  -- Unknown string returns nil, result is false.
myvariable = yesno('foo', true) or false  -- Default value (here: true) applies, result is true.

-- Function allowing for consistent treatment of boolean-like wikitext input.
-- It works similarly to the template {{yesno}}.

return function (val, default)
	-- If your wiki uses non-ascii characters for any of "yes", "no", etc., you
	-- should replace "val:lower()" with "mw.ustring.lower(val)" in the
	-- following line.
	val = type(val) == 'string' and val:lower() or val
	if val == nil then
		return nil
	elseif val == true 
		or val == 'yes'
		or val == 'y'
		or val == 'true'
		or val == 't'
		or val == 'on'
		or tonumber(val) == 1
	then
		return true
	elseif val == false
		or val == 'no'
		or val == 'n'
		or val == 'false'
		or val == 'f'
		or val == 'off'
		or tonumber(val) == 0
	then
		return false
	else
		return default
	end
end