Module:Sports table/WDL
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File:Ambox warning yellow.svg | This Lua module is used on approximately 46,000 pages and changes may be widely noticed. Test changes in the module's /sandbox or /testcases subpages, or in your own module sandbox. Consider discussing changes on the talk page before implementing them. |
This style for Lua-based Module:Sports table is meant to build group and league tables for competitions with a win-draw-loss format. Note that this module is used extensively, so test potential changes rigorously in the sandbox and please ensure consensus exists before implementing major changes. The rest of this documentation explains how to use this module with the WDL style in an article or template, check the table of contents for specific items.
Usage[edit source]
Basic usage[edit source]
In its simplest form only several parameters need to be used to build a table
In article[edit source]
What you type | {{#invoke:Sports table|main|style=WDL
|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE
|win_FDT=5 |loss_FDT=0 |gf_FDT=10 |ga_FDT=0
|win_BBB=3 |draw_BBB=1 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3 |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |draw_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0 |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6
|name_FDT=[[FIFA World Cup Dream Team]]
|name_BBB=Team 2
|name_CCC=Team 3
|name_DDD=Team 4
|name_EEE={{fb|GIB}}
}} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
What it looks like |
Updated to match(es) played on unknown. Source: [citation needed]
|
The main command is the {{#invoke:Sports table|main|style=WDL}} statement which basically calls the module and enables you to set everything up. Then you list the positions of the teams as |team1=
, |team2=
, etc for however many teams you need in the table. You can use full team names there without spaces if you want, but using codes (as in the example) can make it easier. For each team you now define the wins, draws, losses, goals for and goals against by using |win_TTT=
, |draw_TTT=
, |loss_TTT=
, |gf_TTT=
and |ga_TTT=
respectively (with TTT replaced by the team code). If you do not define these numbers, it is automatically assumed to be 0. It is good practice though to include them anyway and to align the columns using appropriate spaces (as in the example), so the code is easy to read. The last step now is to define the |name_TTT=
parameters which determine what name is shown in the table, you can use wiki markup and templates in here as well. See #Dating to see how to change the update date.
The |showteam=
parameter is automatically forwarded from a template call (see #Team highlighting and partial table); the |only_pld_pts=
is automatically forwarded to truncated tables, (see #Appearance); the |show_matches=
is automatically forwarded to control match result visibility, see #Matches.
In template[edit source]
Using this module in template is now deprecated per this discussion.
Customization[edit source]
Several things can be customized in these tables
Points, wins or percentage[edit source]
By default teams are ranked by points, which can be adjusted as follows:
What you type | {{#invoke:Sports table|main|style=WDL
|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE
|win_FDT=5 |loss_FDT=0 |gf_FDT=10 |ga_FDT=0 |adjust_points_FDT=1.5
|win_BBB=3 |draw_BBB=1 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3 |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |draw_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0 |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6 |adjust_points_EEE=-1.5
|name_FDT=[[FIFA World Cup Dream Team]]
|name_BBB=Team 2
|name_CCC=Team 3
|name_DDD=Team 4
|name_EEE={{fb|GIB}}
|winpoints=2
|drawpoints=1
|losspoints=-0.1
}} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
What it looks like |
Updated to match(es) played on unknown. Source: [citation needed]
|
As a default a win is worth 3 points, a draw 1 point and a loss 0 points, these values can be overwritten to what you need by |winpoints=
, |drawpoints=
and |losspoints=
. Teams can also start the season with bonus or penalty points, this can be included by using |adjust_points_TTT=
for that specific team.
Alternatively teams can also be ranked by wins (set |ranking_style=wins
or |ranking_style=percentage
respectively)
To order the points column before the played column, use |pts_first=y
. To order the percentage column before the played column, use |perc_first=y
.
Header options (points for/against and custom other headers)[edit source]
What you type | {{#invoke:Sports table|main|style=WDL
|for_against_style=points
|draw_header=<abbr title="Won after extra time or penalties">W+</abbr>
|team_header=Player
}} | ||||||||||
What it looks like |
Updated to match(es) played on unknown. Source: [citation needed]
|
For sports with points for and against rather than goals, setting |for_against_style=points
switches the for, against and difference columns to using points instead. The wording of the D (draw) column can be adjusted using |draw_header=
and the wording of the Team column can be adjusted using |team_header=
. |for_against_style=none
removes these columns completely.
The wording of the Grp (group) column can be adjusted using |group_header=
in the same way as the draw header.
Order of losses and draws[edit source]
What you type | {{#invoke:Sports table|main|style=WDL|loss_before_draw=true
|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE
|win_FDT=5 |loss_FDT=0 |gf_FDT=10 |ga_FDT=0
|win_BBB=3 |draw_BBB=1 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3 |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |draw_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0 |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6
|name_FDT=[[FIFA World Cup Dream Team]]
|name_BBB=Team 2
|name_CCC=Team 3
|name_DDD=Team 4
|name_EEE={{fb|GIB}}
}} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
What it looks like |
Updated to match(es) played on unknown. Source: [citation needed]
|
As a default draws are listed before losses. To list losses first, use |loss_before_draw=true
.
Goal ratio/goal average[edit source]
What you type | {{#invoke:Sports table|main|style=WDL
|use_goal_ratio=yes
|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE
|win_FDT=5 |loss_FDT=0 |gf_FDT=10 |ga_FDT=0
|win_BBB=3 |draw_BBB=1 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3 |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |draw_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0 |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6
|name_FDT=[[FIFA World Cup Dream Team]]
|name_BBB=Team 2
|name_CCC=Team 3
|name_DDD=Team 4
|name_EEE={{fb|GIB}}
}} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
What it looks like |
Updated to match(es) played on unknown. Source: [citation needed]
|
Using |use_goal_ratio=yes
use goal ratio instead of goal differential. To change the heading to goal average, use |use_goal_average=yes
instead.
Goal percentage[edit source]
What you type | {{#invoke:Sports table|main|style=WDL
|use_goal_percentage=yes
|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE
|win_FDT=5 |loss_FDT=0 |gf_FDT=10 |ga_FDT=0
|win_BBB=3 |draw_BBB=1 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3 |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |draw_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0 |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6
|name_FDT=[[FIFA World Cup Dream Team]]
|name_BBB=Team 2
|name_CCC=Team 3
|name_DDD=Team 4
|name_EEE={{fb|GIB}}
}} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
What it looks like |
Updated to match(es) played on unknown. Source: [citation needed]
|
Using |use_goal_percentage=yes
use goal percentage instead of goal differential.
[edit source]
What you type | {{#invoke:Sports table|main|style=WDL |update=1 January 1900 |source=[https://en.wikipedia.org/wiki/Main_Page Wikipedia] |team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE |name_AAA=Team A |name_BBB=Team B |name_CCC=Team C |name_DDD=Team D |name_EEE=Team E |class_rules=1) points; 2) goal difference; 3) number of goals scored. }} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
What it looks like |
Updated to match(es) played on 1 January 1900. Source: Wikipedia
Rules for classification: 1) points; 2) goal difference; 3) number of goals scored. |
The footer information can be customized (although notes and status will be inserted automatically if they are called; see XXX and YYY). The update date is set by |update=
, see below for details. If no source is given a citation-needed tag is shown, |source=
can provide an actual link. The classification results can be shown with |class_rules=
, either directly or as a wikilink to a tie-breaker rules section. Using |only_pld_pts=no_hide_class_rules
suppresses the classification rules (this should only be used in template calls when multiple groups are summarized on a page and the rules are listed elsewhere on that page).
Dating[edit source]
The default description is match(es), this can be changed by calling |matches_text=
for any other term.
- Active season
What you type | {{#invoke:Sports table|main|style=WDL |update=1 January 1900 }} | ||||||||||
What it looks like |
Updated to match(es) played on 1 January 1900. Source: [citation needed]
|
When the season is active, the footer should include the date of the last match played that is included in the table. This can be achieved by setting |update=date
.
- Completed season
What you type | {{#invoke:Sports table|main|style=WDL |update=complete }} | ||||||||||
What it looks like |
Source: [citation needed]
|
When all matches have been played, the season is completed and the update line can be removed by setting |update=complete
.
- Future season
What you type | {{#invoke:Sports table|main|style=WDL |update=future |start_date=1 January 2121 }} | ||||||||||
What it looks like |
First match(es) will be played on 1 January 2121. Source: [citation needed]
|
Before any games are played, the date of the first game should be indicated by using |update=future
and setting the start date by |start_date=
.
Stacking[edit source]
Using |only_pld_pts=
makes the table smaller, which may lead to undesired width and linebreaks in the footer that can be fixed with parameter |stack_footer=
. By setting |stack_footer=yes
(or y, t, true or 1 or upper case variant of those) every new information, such as "source" and statuses, is displayed on a new row.
- Without stack_footer
What you type | {{#invoke:Sports table|main|style=WDL |only_pld_pts=yes |team1=AAA |name_AAA=The A Team |result1=RRR |status_AAA=DEOPRT |res_col_header=PQR |col_RRR= |text_RRR=Plain text }} | ||||||||
What it looks like |
Updated to match(es) played on unknown. Source: [citation needed]
(D) Disqualified; (E) Eliminated; (O) Play-off winner; (P) Promoted; (R) Relegated; (T) Qualified, but not yet for the particular phase indicated |
- With stack_footer
What you type | {{#invoke:Sports table|main|style=WDL |only_pld_pts=yes |stack_footer=yes |team1=AAA |name_AAA=The A Team |result1=RRR |status_AAA=DEOPRT |res_col_header=PQR |col_RRR= |text_RRR=Plain text }} | ||||||||
What it looks like |
Updated to match(es) played on unknown.
Source: [citation needed] (D) Disqualified; (E) Eliminated; (O) Play-off winner; (P) Promoted; (R) Relegated; (T) Qualified, but not yet for the particular phase indicated |
Appearance[edit source]
What you type | {{#invoke:Sports table|main|style=WDL |team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE |name_AAA=Team A |name_BBB=Team B |name_CCC=Team C |name_DDD=Team D |name_EEE=Team E |only_pld_pts=yes }} | ||||||||||||||||||||||||
What it looks like |
Updated to match(es) played on unknown. Source: [citation needed]
|
What you type | {{#invoke:Sports table|main|style=WDL |team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE |name_AAA=Team A |name_BBB=Team B |name_CCC=Team C |name_DDD=Team D |name_EEE=Team E |split2=yes |split3= |split5=1 |teamwidth=250 |postitle={{abbr|Exam.|Example}} }} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
What it looks like |
Updated to match(es) played on unknown. Source: [citation needed]
|
What you type | {{#invoke:Sports table|main|style=WDL |team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE |name_AAA=Team A |name_BBB=Team B |name_CCC=Team C |name_DDD=Team D |name_EEE=Team E |show_groups=yes |group_AAA=A |group_BBB=A |group_CCC=B |group_DDD=B |group_EEE=C }} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
What it looks like |
Updated to match(es) played on unknown. Source: [citation needed]
|
Only the position, team, matches and points columns can be displayed by defining |only_pld_pts=yes
(or y, t, true or 1 or upper case variant of those); |only_pld_pts=no_hide_class_rules
suppresses the classification rules only (this should only be used in template calls when multiple groups are summarized on a page and the rules are listed elsewhere on that page).
A line can be added between section of the table (if desired) by adding |splitN=
with N the position below which the bar should be shown. (Note that this bar will not be shown for the bottom position in the table).
A custom width of the team column can be set by |teamwidth=
, for example when multiple groups exist within one tournament and you want to force the same width on all groups.
The position column header can be customized by |postitle=
and the position labels by |pos_TTT=
for each team.
When multiple a table compares teams from multiple groups, the group can also be listed by setting |show_groups=yes
(or y, t, true or 1 or upper case variant of those) and using |group_TTT=
to indicate what teams comes from what group. The group column header can be customized by |group_header=
, for example |group_header=<abbr title="League">Lge</abbr>
.
Team highlighting and partial table[edit source]
What you type | {{#invoke:Sports table|main|style=WDL |showteam=DDD |team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE |name_AAA=Team A |name_BBB=Team B |name_CCC=Team C |name_DDD=Team D |name_EEE=Team E |show_limit=3 }} | ||||||||||||||||||||||||||||||||||||||||
What it looks like |
Updated to match(es) played on unknown. Source: [citation needed]
|
When using a table on a team (season) page, you might want to highlight the team (and possibly only show part of the table), especially after a template call to a long league table. Team TTT is highlighted by |showteam=TTT
. A limited part of the table is shown by |show_limit=
, with the number indicating the number of position to show (if this is an even number, and it is in the middle of the table, then this number will be rounded up to the next odd number to show symmetry above and below).
A table can also start at position N, by using |highest_pos=N
in the module call.
Results and status[edit source]
Indicating results[edit source]
What you type | {{#invoke:Sports table|main|style=WDL |team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE |result1=WC |result2=PO |result3=PO |result4=RPO |result5=rel |name_AAA=Team A |name_BBB=Team B |name_CCC=Team C |name_DDD=Team D |name_EEE=Team E |res_col_header=QR |col_WC=green1 |text_WC=Qualification for [[World Cup]] |col_PO=blue1 |text_PO=Qualification for play-offs |col_RPO=red2 |text_RPO=Qualification for relegation play-offs |col_rel=red1 |text_rel=Relegation to lower division }} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
What it looks like |
Updated to match(es) played on unknown. Source: [citation needed]
|
The result of the table rankings can be indicated by a colored bar and text indicating the result. The header of this column is defined by |res_col_header=
with predefined values of Q, QR, P, PQR, PR and R (indicating various combinations of promotion, qualification and relegation), any other entry than these exact codes will print as that entry in the column header. With N the position |resultN=
declares the codes (or words if you want that instead) for the results column. Now when RRR is the results column, the colors are defined by |col_RRR=
. The colors green1, green2, green3, green4, blue1, blue2, blue3, blue4, yellow1, yellow2, yellow3, yellow4, red1, red2, red3, red4, black1, black2, black3 and black4 are predefined and should be used preferentially per consensus on WT:FOOTY (you can use either html colors, or RGB color codes instead if you must [this is not recommended though, because it might violate WP:COLOR]). The text in the results column is now give by |text_RRR=
, which can (and should) link to the relevant competition articles.
Consensus is also to use the colors in the following way: Green should be used for the top-level positive event (promotion, qualification, advancing to next round), blue for the second-level positive events (promotion play-offs when direct promotion exists, play-offs when direct qualification exist, secondary continental tornament), red for bottom-level negative events (relegation) and yellow for other level events. In addition, lower level colors should be used when teams qualify for different rounds (with lower levels corresponding to entry in lower rounds [green1 first, then green2, etc].) Black should be used when teams do not play a full season and their results are expunged or void. This consensus exists to have a uniform table appearance across Wikipedia. In addition, some wikiprojects have more detailed guidelines:
Green | green1 | green2 | green3 | green4 |
---|---|---|---|---|
Blue | blue1 | blue2 | blue3 | blue4 |
Yellow | yellow1 | yellow2 | yellow3 | yellow4 |
Red | red1 | red2 | red3 | red4 |
Black | black1 | black2 | black3 | black4 |
Orange | orange1 | orange2 | White | white1 |
Indicating status[edit source]
What you type | {{#invoke:Sports table|main|style=WDL |status_pos=after |team1=AAA |result1=RRR |status_AAA=ABCDEFGHIJKLMNOPQRSTUVWXYZ |name_AAA=Team A |res_col_header=PQR |col_RRR= |text_RRR=Plain text |status_text_X=Custom 1 |status_text_Y=Custom 2 |status_text_Z=Custom 3 }} | ||||||||||||||||||||||
What it looks like |
Updated to match(es) played on unknown. Source: [citation needed]
(A) Advance to a further round; (B) ?; (C) Champion; (D) Disqualified; (E) Eliminated; (F) ?; (G) Guest; (H) Host; (I) ?; (J) ?; (K) ?; (L) ?; (M) ?; (N) ?; (O) Play-off winner; (P) Promoted; (Q) Qualified for the phase indicated; (R) Relegated; (S) ?; (T) Qualified, but not yet for the particular phase indicated; (U) ?; (V) ?; (W) ?; (X) Custom 1; (Y) Custom 2; (Z) Custom 3 |
What you type | {{#invoke:Sports table|main|style=WDL |status_pos=before |team1=AAA |status_AAA=ABCDEFGHIJKLMNOPQRSTUVWXYZ |name_AAA=Team A |status_text_X=Custom 1 |status_text_Y=Custom 2 |status_text_Z=Custom 3 }} | ||||||||||||||||||||
What it looks like |
Updated to match(es) played on unknown. Source: [citation needed]
a – Advance to a further round; b – ?; c – Champion; d – Disqualified; e – Eliminated; f – ?; g – Guest; h – Host; i – ?; j – ?; k – ?; l – ?; m – ?; n – ?; o – Play-off winner; p – Promoted; q – Qualified for the phase indicated; r – Relegated; s – ?; t – Qualified, but not yet for the particular phase indicated; u – ?; v – ?; w – ?; x – Custom 1; y – Custom 2; z – Custom 3 |
The promotion/qualification/relegation status of a team can be indicated by |status_TTT=
with the letters indicated above (although only the ones in use for this style are shown below the table). The letters will appear next to the team in the order given. Whichever letters are called out in the table will automatically be explained alphabetically in the footer.
These letters can be used for all scenarios as exemplified by the following group phase example with 4 teams that play 3 matches where the first advances directly, the second team will go to play-offs and the remaining two teams are eliminated:
- Teams start out without status letter
- Teams that get eliminated get status (E)
- Teams that can still finish worse than second (and might be eliminated) will remain without status
- Teams that will finish at least second will get status (T)
- Teams that will finish for sure second will get status (Q)
- Teams that will finish for sure first will get status (A)
If these scenarios are not sufficient, some style have wild letters L (marked with a question mark in the overview). They should be accompanied by |status_text_L=
to indicate a non-standard status.
Most styles allow for these letter to be placed after the team name or before, set |status_pos=after
or |status_pos=before
respectively, the default value can differ and its use differs between sports or regions.
Notes[edit source]
What you type | {{#invoke:Sports table|main|style=WDL |team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE |result1=WC |result2=PO |result3=PO |result4=RPO |result5=rel |note_AAA=Team note |note_BBB=AAA |hth_BBB=Team 2 wins head-to-head against team 3 |hth_CCC=BBB |note_DDD=EEE |name_AAA=Team A |name_BBB=Team B |name_CCC=Team C |name_DDD=Team D |name_EEE=Team E |res_col_header=QR |note_header_res=Header note |col_WC=green1 |text_WC=Qualification for [[World Cup]] |note_res_WC=Result note |col_PO=blue1 |text_PO=Qualification for play-offs |col_RPO=red2 |text_RPO=Qualification for relegation play-offs |note_res_RPO=WC |col_rel=red1 |text_rel=Relegation to lower division }} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
What it looks like |
Updated to match(es) played on unknown. Source: [citation needed]
Notes: |
When notes are present, they are automatically added to the footer. The following notes are available for teams with |note_TTT=
for a note for a team, when this note is a team code with a defined notes, they will share the note. Results can have notes with |note_res_RRR=
and the result header can have a note with |note_header_res=
. Head-to-head result tiebreakers are listed in the points column and can be inserted with |hth_TTT=
, which can be shared between teams as with all-purpose notes.
Matches[edit source]
What you type | {{#invoke:Sports table|main|style=WDL |show_matches=true |team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE |name_AAA=Team A |short_AAA=AAA |name_BBB=Team B |short_BBB=BBB |name_CCC=Team C |short_CCC=CCC |name_DDD=Team D |short_DDD=DDD |name_EEE=Team E |short_EEE=EEE |match_AAA_BBB=1–0 |match_AAA_CCC=0–1 |match_AAA_DDD=<small>16 Nov '14</small> |match_AAA_EEE=<small>3 Sep '15</small> |match_BBB_AAA= |match_BBB_CCC=<small>3 Sep '15</small> |match_BBB_DDD=B–D |match_BBB_EEE=<small>3 Sep '15</small> |match_CCC_AAA=<small>16 Nov '14</small> |match_CCC_BBB=C–B |match_CCC_DDD=<small>16 Nov '14</small> |match_CCC_EEE=C–E |match_DDD_AAA=D–A |match_DDD_BBB=<small>3 Sep '15</small> |match_DDD_CCC=D–C |match_DDD_EEE=<small>3 Sep '15</small> |match_EEE_AAA= |match_EEE_BBB=9–5 |match_EEE_CCC=<small>16 Nov '14</small> |match_EEE_DDD=E–D |match_EEE_DDD_note=Pitch was taken by [[Martian|Martians]], the match will be played in [[Iani Chaos]] instead. }} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
What it looks like |
Updated to match(es) played on unknown. Source: [citation needed] Notes:
|
The match list can be added by displayed by defining |show_matches=yes
(or y, t, true or 1 or upper case variant of those). The column headers for the match results are defined by |short_TTT=
for team TTT. The results for the game TTT vs. SSS can now be input by |match_TTT_SSS=
. Future games can be listed with their date (possibly between small tags) or they can be left blank. (Note that this calls Module:Sports results to build the match table.) A note can be added to a result using |match_TTT_SSS_note=
, this note can be shared with team TTT note by setting |match_TTT_SSS_note=TTT
when |note_TTT=
is set. The width of the match columns can be customized by setting |match_col_width=
to the desired width.
Example usage[edit source]
The module parameters can be arranged in different orders depending on the editor and article but below is an example use that can be copied when creating a module table.
What you type | {{#invoke:Sports table|main|style=WDL
|update = future <!-- When tournament started update the update-parameter with date of latest update and remove start_date-->
|start_date = Unknown <!-- On form 24 April 2165. When tournament started remove start_date-->
|source = Unknown <!-- Add source for table here with single bracket [webadress info] -->
<!--Update team positions here-->
|team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE |team6=FFF |team7=GGG |team8=HHH |team9=III |team10=JJJ |team11=KKK |team12=LLL
<!--Update team qualifications here (defined below)-->
|result1=PRO |result2=CLG |result3=KO |result4=CLPO |result5=ELPO |result8=ELG |result11=RPO |result12=REL
<!--Update team results here and then (if needed) positions above. Dont forget to update the date above (update parameter)-->
|win_AAA=0 |draw_AAA=0 |loss_AAA=0 |gf_AAA=0 |ga_AAA=0 |status_AAA=CQ <!-- Team A -->
|win_BBB=0 |draw_BBB=0 |loss_BBB=0 |gf_BBB=0 |ga_BBB=0 |status_BBB=C <!-- Team B -->
|win_CCC=0 |draw_CCC=0 |loss_CCC=0 |gf_CCC=0 |ga_CCC=0 |status_CCC=A <!-- Team C -->
|win_DDD=0 |draw_DDD=0 |loss_DDD=0 |gf_DDD=0 |ga_DDD=0 |status_DDD=T <!-- Team D -->
|win_EEE=0 |draw_EEE=0 |loss_EEE=0 |gf_EEE=0 |ga_EEE=0 |status_EEE= <!-- Team E -->
|win_FFF=0 |draw_FFF=0 |loss_FFF=0 |gf_FFF=0 |ga_FFF=0 |status_FFF= <!-- Team F -->
|win_GGG=0 |draw_GGG=0 |loss_GGG=0 |gf_GGG=0 |ga_GGG=0 |status_GGG= <!-- Team G -->
|win_HHH=0 |draw_HHH=0 |loss_HHH=0 |gf_HHH=0 |ga_HHH=0 |status_HHH= <!-- Team H -->
|win_III=0 |draw_III=0 |loss_III=0 |gf_III=0 |ga_III=0 |status_III= <!-- Team I -->
|win_JJJ=0 |draw_JJJ=0 |loss_JJJ=0 |gf_JJJ=0 |ga_JJJ=0 |status_JJJ= <!-- Team J -->
|win_KKK=0 |draw_KKK=0 |loss_KKK=0 |gf_KKK=0 |ga_KKK=0 |status_KKK= <!-- Team K -->
|win_LLL=0 |draw_LLL=0 |loss_LLL=0 |gf_LLL=0 |ga_LLL=0 |status_LLL=R <!-- Team L -->
<!--Team definitions (wikilinks in table)-->
|name_AAA = A team<!-- Add wikilink for Team A here -->
|name_BBB = B team<!-- Add wikilink for Team B here -->
|name_CCC = C team<!-- Add wikilink for Team C here -->
|name_DDD = D team<!-- Add wikilink for Team D here -->
|name_EEE = E team<!-- Add wikilink for Team E here -->
|name_FFF = F team<!-- Add wikilink for Team F here -->
|name_GGG = G team<!-- Add wikilink for Team G here -->
|name_HHH = H team<!-- Add wikilink for Team H here -->
|name_III = I team<!-- Add wikilink for Team I here -->
|name_JJJ = J team<!-- Add wikilink for Team J here -->
|name_KKK = K team<!-- Add wikilink for Team K here -->
|name_LLL = L team<!-- Add wikilink for Team L here -->
<!--Table settings and rules-->
|show_limit = <!-- For league tables and other big tables use showlimit = 5 (standard per consensus to only show five teams on individual articles) -->
|class_rules = 1) Points; 2) Goal difference; 3) Number of goals scored; <!-- Add the classification rules here -->
<!--Qualification and relegation column definitions, use green for top tournament, then blue followed by yellow, red is elimination. Different levels of same competitions should have different shades in color like green1, green2 and so on.-->
|res_col_header = PQR <!-- All of these may not be needed, Promotion (P), Qualification (Q) and Relegation (R) -->
|col_PRO = green1 |text_PRO = Promotion to <!-- Wikilink to higher level, pipe year and association -->
|col_KO = green1 |text_KO = Advance to <!-- Wikilink to next stage for example knockout stage (KO) -->
|col_CLG = green1 |text_CLG = Qualification for <!-- Wikilink to tournament stage, pipe year and association -->
|col_CLPO= green2 |text_CLPO= Qualification for <!-- Wikilink to tournament stage, pipe year and association -->
|col_ELG = blue1 |text_ELG = Qualification for <!-- Wikilink to tournament stage, pipe year and association -->
|col_ELPO= blue2 |text_ELPO= Qualification for <!-- Wikilink to tournament stage, pipe year and association -->
|col_RPO = red2 |text_RPO = Qualification for <!-- Wikilink to relegation playoff, pipe to Relegation playoffs -->
|col_REL = red1 |text_REL = Relegation to <!-- Wikilink to lower level, pipe year and association -->
}} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
What it looks like |
First match(es) will be played on Unknown. Source: Unknown
Rules for classification: 1) Points; 2) Goal difference; 3) Number of goals scored; (A) Advance to a further round; (C) Champion; (Q) Qualified for the phase indicated; (R) Relegated; (T) Qualified, but not yet for the particular phase indicated |
-- Style for football tables local pp = {} function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt) -- Load relevant modules local yesno = require('Module:Yesno') -- Create table header -- Pre stuff local team_width = Args['teamwidth'] or '190' local sort_text = yesno(Args['sortable_table'] or 'no') and ' sortable' or '' local show_played = not yesno(Args['hide_played'] or 'no') local rounds_won = yesno(Args['show_rw'] or Args['rounds_won'] or 'no') table.insert(t,'{| class="wikitable'..sort_text..'" style="text-align:center;"\n') -- Open table -- Table title if Args['title'] or Args['table_header'] then table.insert(t,'|+ ' .. (Args['title'] or Args['table_header']) .. '\n') end -- Custom header options local played_head_text = Args['pld_header'] or '<abbr title="Played">Pld</abbr>' local draw_head_text = Args['draw_header'] or (yesno(Args['use_tie'] or 'no') and '<abbr title="Tied">T</abbr>') or '<abbr title="Drawn">D</abbr>' local group_head_text = Args['group_header'] or '<abbr title="Group">Grp</abbr>' local team_head_text = Args['team_header'] or 'Team' local away_goals_head_text = Args['away_goals_header'] or '<abbr title="Away goals">AG</abbr>' local bonus_head_text = Args['bonus_header'] or '<abbr title="Bonus points">BP</abbr>' local rw_head_text = Args['rw_header'] or '<abbr title="Rounds won">RW</abbr>' local loss_first = Args['loss_before_draw'] or Args['loss_before_tie'] or false -- What to rank the teams by local ranking_style = string.lower(Args['ranking_style'] or 'pts') local show_points, show_wperc, show_perc, show_ppg = false, false, false, false if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' or ranking_style=='none' then -- Based on wins elseif ranking_style=='wperc' or ranking_style=='win percentage' or ranking_style=='wpct' then show_wperc = true elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then -- Based on percentage show_perc = true elseif ranking_style=='ppg' or ranking_style=='points per game' or ranking_style=='ptspergame' then -- Based on points per game show_ppg = true elseif ranking_style=='percpts' or ranking_style=='%pts' then -- Based on percentage and points show_perc = true show_points = true elseif ranking_style=='ppgpts' then -- Based on ppg and points show_ppg = true show_points = true else -- Based on points show_points = true end local pts_perc_first = yesno((show_points and Args['pts_first']) or (show_perc and Args['perc_first']) or 'no') local show_away_goals = yesno(Args['show_away_goals'] or 'no') local show_bonus_points = yesno(Args['show_bonus_points'] or 'no') local show_win = yesno(Args['show_win'] or 'yes') local show_draw = yesno(Args['show_draw'] or 'yes') local show_loss = yesno(Args['show_loss'] or 'yes') -- Use points instead of goals for/against local for_against_style = Args['for_against_style'] or 'goals' local fa_letter, fa_word_sing, fa_word_plur local hide_for_against = false -- First convert to lower case if it is a string for_against_style = string.lower(for_against_style) if for_against_style=='g' or for_against_style=='goal' or for_against_style=='goals' then fa_letter = 'G' fa_word_sing = 'Goal' fa_word_plur = 'Goals' elseif for_against_style=='f' or for_against_style=='frame' or for_against_style=='frames' then fa_letter = 'F' fa_word_sing = 'Frame' fa_word_plur = 'Frames' elseif for_against_style=='m' or for_against_style=='match' or for_against_style=='matches' then fa_letter = 'M' fa_word_sing = 'Match' fa_word_plur = 'Matches' elseif for_against_style=='game' or for_against_style=='games' then fa_letter = 'G' fa_word_sing = 'Game' fa_word_plur = 'Games' elseif for_against_style=='p' or for_against_style=='point' or for_against_style=='points' then fa_letter = 'P' fa_word_sing = 'Point' fa_word_plur = 'Points' elseif for_against_style=='s' or for_against_style=='set' or for_against_style=='sets' then fa_letter = 'S' fa_word_sing = 'Set' fa_word_plur = 'Sets' elseif for_against_style=='r' or for_against_style=='run' or for_against_style=='runs' then fa_letter = 'R' fa_word_sing = 'Run' fa_word_plur = 'Runs' elseif for_against_style=='none' then hide_for_against = true else fa_letter = 'G' fa_word_sing = 'Goal' fa_word_plur = 'Goals' end -- Whether to use goal ratio (goal average) instead local do_ratio = yesno(Args['use_goal_ratio'] or 'no') local do_average = yesno(Args['use_goal_average'] or 'no') -- Whether to use goal percentage instead local do_percentage = yesno(Args['use_goal_percentage'] or Args['use_point_percentage'] or 'no') local do_point_for_avg = yesno(Args['use_goals_per_match'] or Args['use_points_per_match'] or 'no') -- Whether to suppress the GR/GA/G% column entirely local do_difference = yesno(Args['use_goal_diff'] or 'yes') -- Use games behind header local show_GB = yesno(Args['show_GB'] or 'no') -- Initialize local tt = {} tt.count = 0 -- Up by one after every call tt.tab_text = t -- Actual text -- Actual headers if pos_label ~= nil then tt = p_sub.colhead(tt,28,pos_label) -- Position col end -- Add group header if full_table and group_col then tt = p_sub.colhead(tt,28,group_head_text) -- Group col end tt = p_sub.colhead(tt,team_width,team_head_text..VTE_text) -- Team col if pts_perc_first then if show_points then tt = p_sub.colhead(tt,28,'<abbr title="Points">Pts</abbr>') -- Points col end if show_perc then tt = p_sub.colhead(tt,36,'<abbr title="Win percentage">PCT</abbr>') -- Win percentage col end if show_ppg then tt = p_sub.colhead(tt,36,'<abbr title="Points per game">PPG</abbr>') -- Points per game col end end if show_played then tt = p_sub.colhead(tt,28,played_head_text) -- Matches played col end if full_table then if show_win then tt = p_sub.colhead(tt,28,'<abbr title="Won">W</abbr>') -- Win col end if loss_first then if show_loss then tt = p_sub.colhead(tt,28,'<abbr title="Lost">L</abbr>') -- Loss col end if show_draw then tt = p_sub.colhead(tt,28,draw_head_text) -- Draw col end else if show_draw then tt = p_sub.colhead(tt,28,draw_head_text) -- Draw col end if show_loss then tt = p_sub.colhead(tt,28,'<abbr title="Lost">L</abbr>') -- Loss col end end if rounds_won then tt = p_sub.colhead(tt,28,rw_head_text) -- Rounds won end if not hide_for_against then if not yesno(Args['hide_for_against_columns'] or 'no') then tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_plur..' for">'..fa_letter..'F</abbr>') -- For col tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_plur..' against">'..fa_letter..'A</abbr>') -- Against col end if do_ratio or do_average then local ratio_word = do_ratio and ' ratio' or ' average' local ratio_letter = do_ratio and 'R' or 'Av' tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_sing..ratio_word..'">'..fa_letter..ratio_letter..'</abbr>') -- Ratio col elseif do_percentage then tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_sing..' percentage">PP</abbr>') -- Percentage col elseif do_point_for_avg then tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_plur..' per match">'..fa_letter..'PM</abbr>') -- Points per match elseif do_difference then tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_sing..' difference">'..fa_letter..'D</abbr>') -- Difference col end end end if show_away_goals then tt = p_sub.colhead(tt,28,away_goals_head_text) -- Away goals col end if show_bonus_points then tt = p_sub.colhead(tt,28,bonus_head_text) -- Bonus points col end if not pts_perc_first then if show_points then tt = p_sub.colhead(tt,28,'<abbr title="Points">Pts</abbr>') -- Points col end if show_perc then tt = p_sub.colhead(tt,36,'<abbr title="Win percentage">PCT</abbr>') -- Win percentage col elseif show_wperc then tt = p_sub.colhead(tt,36,'<abbr title="Win percentage">WPCT</abbr>') -- Win percentage col end if show_ppg then tt = p_sub.colhead(tt,36,'<abbr title="Points per game">PPG</abbr>') -- Points per game col end end if full_table then if show_GB then -- Games behind header tt = p_sub.colhead(tt,28,'<abbr title="Games behind">GB</abbr>') end tt.count = tt.count+1 table.insert(tt.tab_text,results_header_txt) end return tt end -- Numeric alignment local function num_align(num, digits) if tonumber(digits) and tonumber(num) then local n = tonumber(num) digits = tonumber(digits) if digits == 1 then if n >= 0 and n < 10 then return '<span style="visibility:hidden;color:transparent;">0</span>' .. num end elseif digits == 2 then if n >= 0 and n < 10 then return '<span style="visibility:hidden;color:transparent;">00</span>' .. num elseif n >= 10 and n < 100 then return '<span style="visibility:hidden;color:transparent;">0</span>' .. num end end end return num end function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show) -- Build the inner parts of individual rows -- Sub-module usage local mm = require('Module:Math') local yesno = require('Module:Yesno') -- Get custom/default options for in table local show_win = yesno(Args['show_win'] or 'yes') local show_draw = yesno(Args['show_draw'] or 'yes') local show_loss = yesno(Args['show_loss'] or 'yes') local win_points = tonumber(Args['winpoints']) or (show_draw and 3 or 2) local draw_points = tonumber(Args['drawpoints']) or (show_draw and 1 or 0) local loss_points = tonumber(Args['losspoints']) or (show_draw and 0 or 1) local rw_points = tonumber(Args['rwpoints']) or 1 local digits = Args['digitpad'] local total_row_name = 'SPORTS_TABLE_TOTAL' -- Add to tallies if enabled if yesno(Args['show_totals'] or 'no') and (team_code_ii ~= total_row_name) then for k,v in ipairs({'win', 'draw', 'loss', 'gf', 'ga', 'adjust_points', 'startpoints'}) do Args[v .. '_' .. total_row_name] = (tonumber(Args[v .. '_' .. total_row_name]) or 0) + (tonumber(Args[v .. '_' .. team_code_ii]) or 0) end end -- Order of draws and losses -- local loss_first = Args['loss_before_draw'] or Args['loss_before_tie'] or false -- Optional rounds won local rounds_won = yesno(Args['show_rw'] or Args['rounds_won'] or 'no') -- Get some input local wins = tonumber(Args['win_'..team_code_ii]) or 0 local draws = tonumber(Args['draw_'..team_code_ii]) or 0 local losses = tonumber(Args['loss_'..team_code_ii]) or 0 local rw = tonumber(Args['rw_'..team_code_ii]) or 0 local gfor = tonumber(Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii] or '0') or '?' local gaig = tonumber(Args['ga_'..team_code_ii] or Args['pa_'..team_code_ii] or '0') or '?' local s_pts = (tonumber(Args['adjust_points_'..team_code_ii]) or 0) + (tonumber(Args['startpoints_'..team_code_ii]) or 0) local hth_local = yesno(Args['show_hth'] or 'yes') and Args['hth_'..team_code_ii] or nil local ranking_style = string.lower(Args['ranking_style'] or 'pts') local pct_style = string.lower(Args['pct_style'] or 'ratio') -- Then calculate some values local matches = wins + draws + losses local points = win_points*wins + draw_points*draws + loss_points*losses + rw_points*rw + s_pts if Args['goalpoints'] and tonumber(Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii]) then points = points + (tonumber(Args['goalpoints']) or 1)*tonumber(Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii]) end local matches_text = matches if tonumber(Args['win_'..team_code_ii]) == nil or tonumber(Args['draw_'..team_code_ii]) == nil or tonumber(Args['loss_'..team_code_ii]) == nil then matches = tonumber(Args['matches_'..team_code_ii]) or matches matches_text = Args['matches_'..team_code_ii] or matches end local win_perc = '' local ppg = '' if tonumber(matches) == nil or matches == 0 then -- Escape for zero matches win_perc = '—' ppg = '—' else --Some sports use draw as well win_perc = (pct_style == 'ratio') and mm._precision_format((2*wins + draws + s_pts) / (2*matches), 3) or mm._precision_format(100*(2*wins + draws + s_pts) / (2*matches), 2) -- Allow win_perc to be altered due to point deductions/additions ppg = mm._precision_format(points / matches, 2) if (losses > 0 or draws > 0) and pct_style == 'ratio' then -- Drop the leading zero (from the string) win_perc = string.sub(win_perc,2,string.len(win_perc)) end end if ranking_style=='wperc' or ranking_style=='win percentage' or ranking_style=='wpct' then if matches == 0 then win_perc = '—' else win_perc = mm._precision_format(100 * wins / matches, 2) end end -- Show for/against local for_against_style = Args['for_against_style'] or 'goals' local hide_for_against = false for_against_style = string.lower(for_against_style) if for_against_style=='none' then hide_for_against = true end -- Comparison of for against local gcomp = nil -- Whether to use goal ratio (goal average) or goal percentage instead local skip_sign if yesno(Args['use_goal_ratio'] or 'no') or yesno(Args['use_goal_average'] or 'no') then -- Now it is the goal ratio/goal average if (gfor == '?') or (gaig == '?') or gaig == 0 then gcomp = '—' else gcomp = mm._precision_format(gfor / gaig, 3) end elseif yesno(Args['use_goal_percentage'] or 'no') then -- Now it is the percentage if (gfor == '?') or (gaig == '?') or gaig == 0 then gcomp = '—' else gcomp = mm._precision_format(100 * gfor / gaig , 1) end elseif yesno(Args['use_point_percentage'] or 'no') then -- Now it is the point percentage if (gfor == '?') or (gaig == '?') or (gfor + gaig) <= 0 then gcomp = '—' else gcomp = mm._precision_format(100 * gfor / (gfor + gaig) , 2) end elseif yesno(Args['use_goals_per_match'] or Args['use_points_per_match'] or 'no') then -- Now it is the point for average if (gfor == '?') or matches <= 0 then gcomp = '—' else gcomp = mm._precision_format(gfor / matches , 1) end elseif yesno(Args['use_goal_diff'] or 'yes') then -- It's goal difference if (gfor == '?') or (gaig == '?') then gcomp = '—' else gcomp = gfor - gaig -- Formatting with signs if gcomp>0 then gcomp='+'..num_align(gcomp,digits) elseif gcomp < 0 then gcomp='−'..-num_align(gcomp,digits) end end end -- Use actual values if gfor or gaig is not numeric if (gfor == '?') then gfor = Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii] or '' end if (gaig == '?') then gaig = Args['ga_'..team_code_ii] or Args['pa_'..team_code_ii] or '' end -- Show games behind local show_GB = yesno(Args['show_GB'] or 'no') local GB_text = '—' if show_GB then local GB_team_no = tonumber(Args['GB_team']) or 1 if ii == GB_team_no then -- Do nothing, it's vs this team else local wins_GB = tonumber(Args['win_'..team_list[GB_team_no]]) or 0 local losses_GB = tonumber(Args['loss_'..team_list[GB_team_no]]) or 0 local GB_num = (wins_GB-wins+losses-losses_GB)/2 -- Display options if GB_num >0 then -- Indicates trailing GB_team GB_text = num_align(GB_num,digits) elseif GB_num == 0 then -- Equal, do nothing to get dash else -- Ahead of GB team, should be noted by plus (instead of minus that comes from formula) GB_text = '+'..num_align(-GB_num,digits) end end end -- Some local vars local hth_string local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val) hth_string = tt_return.str hth_id_list = tt_return.list notes_exist = tt_return.notes_exist -- What to rank the teams by local rank_points, rank_perc, rank_wperc, rank_ppg = false, false, false, false local win_fw, win_string if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' then -- Based on wins win_fw = 'font-weight: bold;' win_string = hth_string elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then -- Based on percentage rank_perc = true win_fw=ii_fw win_string = '' elseif ranking_style=='wperc' or ranking_style=='win percentage' or ranking_style=='%w' then -- Based on percentage rank_wperc = true win_fw=ii_fw win_string = '' elseif ranking_style=='ppg' or ranking_style=='points per game' or ranking_style=='ptspergame' then -- Based on points per game rank_ppg = true win_fw=ii_fw win_string = '' elseif ranking_style=='percpts' or ranking_style=='%pts' then -- Based on percentage and points rank_perc = true rank_points = true win_fw=ii_fw win_string = '' elseif ranking_style=='ppgpts' then -- Based on ppg and points rank_ppg = true rank_points = true win_fw=ii_fw win_string = '' elseif ranking_style=='none' then win_fw=ii_fw win_string = '' else -- Based on points rank_points = true win_fw=ii_fw win_string = '' end local show_played = not yesno(Args['hide_played'] or 'no') local show_away_goals = yesno(Args['show_away_goals'] or 'no') local show_bonus_points = yesno(Args['show_bonus_points'] or 'no') local pts_perc_first = yesno((rank_points and Args['pts_first']) or ((rank_perc or rank_wperc) and Args['perc_first']) or 'no') -- Row building if (tonumber(Args['adjust_points_'..team_code_ii]) and tonumber(Args['startpoints_'..team_code_ii])) then table.insert(t,'[[Category:Pages using sports table with both adjust and startpoints]]\n') end if pts_perc_first then if rank_points then -- Add − for negative point totals if points<0 then table.insert(t,'| style="font-weight: bold;'..bg_col..'" | −'..num_align(-points,digits)..hth_string..'\n') else table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..num_align(points,digits)..hth_string..'\n') end end if rank_perc then table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..win_perc..hth_string..'\n') elseif rank_wperc then table.insert(t,'| style="font-weight: bold;text-align:right;'..bg_col..'" | '..win_perc..hth_string..'\n') end if rank_ppg then table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..ppg..hth_string..'\n') end end if show_played then table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches_text..'\n') -- Played end if full_table then -- Use actual values if wins, draws, and losses are not numeric if (wins == 0 and draws == 0 and losses == 0) then local function numorval(s) return s and ((s == '' and 0) or tonumber(s) or s) or 0 end wins = numorval(Args['win_'..team_code_ii]) draws = numorval(Args['draw_'..team_code_ii]) losses = numorval(Args['loss_'..team_code_ii]) end if show_win then table.insert(t,'| style="'..win_fw..bg_col..'" |'..num_align(wins,digits)..win_string..'\n') -- Won end if loss_first then if show_loss then table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(losses,digits)..'\n') -- Lost end if show_draw then table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(draws,digits)..'\n') -- Drawn end else if show_draw then table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(draws,digits)..'\n') -- Drawn end if show_loss then table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(losses,digits)..'\n') -- Lost end end if rounds_won then if tonumber(Args['rw_' .. team_code_ii] or 0) == nil then rw = Args['rw_' .. team_code_ii] or '' end table.insert(t,'| style="'..ii_fw..bg_col..'" |'..rw..'\n') -- Rounds won end if not hide_for_against then if not yesno(Args['hide_for_against_columns'] or 'no') then table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(gfor,digits)..'\n') -- GF table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(gaig,digits)..'\n') -- GA end if gcomp then table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gcomp..'\n') -- Goal comparison end end end if show_away_goals then table.insert(t,'| style="'..bg_col..'" | '..(Args['away_goals_'..team_code_ii] or '')..'\n') end if show_bonus_points then if s_pts < 0 then table.insert(t,'| style="'..bg_col..'" | −'..num_align(-s_pts,digits)..'\n') else table.insert(t,'| style="'..bg_col..'" | '..num_align(s_pts,digits)..'\n') end end if not pts_perc_first then if rank_points then -- Add − for negative point totals if points<0 then table.insert(t,'| style="font-weight: bold;'..bg_col..'" | −'..num_align(-points,digits)..hth_string..'\n') else table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..num_align(points,digits)..hth_string..'\n') end end if rank_perc then table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..win_perc..hth_string..'\n') elseif rank_wperc then table.insert(t,'| style="font-weight: bold;text-align:right;'..bg_col..'" | '..win_perc..hth_string..'\n') end if rank_ppg then table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..ppg..hth_string..'\n') end end if show_GB then table.insert(t,'| style="'..ii_fw..bg_col..'" |'..GB_text..'\n') -- GB end return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list} end function pp.status(Args) -- Declare status options -- ------------------------------------------------------------ -- NOTE: If you add to status_code, also add to status_called and status_letters!! -- Or functionality will be compromised -- ------------------------------------------------------------ local status_code, status_called = {}, {} status_code = { A='Advance to a further round', C='Champion', D='Disqualified', E='Eliminated', G='Guest', H='Host', O='Play-off winner', P='Promoted', Q='Qualified for the phase indicated', R='Relegated', T='Qualified, but not yet for the particular phase indicated'} local status_letters = (Args['status_order'] or '') .. 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' -- Status position (before or after read and default) local stat_pos_val = string.lower(Args['status_pos'] or '') local status_position = 'after' -- Default location if stat_pos_val=='before' then status_position = 'before' elseif stat_pos_val=='after' then status_position = 'after' end -- Read in custom status options for l in mw.text.gsplit(status_letters, '') do status_called[l] = false status_code[l] = status_code[l] or '?' status_letters = mw.ustring.gsub(status_letters, '(' .. l ..'.-)' .. l, '%1') if Args['status_text_' .. l] then status_code[l] = Args['status_text_' .. l] end end return {code=status_code, called=status_called, letters=status_letters, position=status_position} end return pp